Your librarian friend is not well. His library is under siege by magical forces from within, and a cursed book returned late. Words stir the imagination, which stirs the mind, and what then, when thoughts become reality? How dangerous can a storybook be?
When an illness strikes a noble's daughter, your group of Numenera hunters are tasked to aid a herbalist in entering the ancient ruin of a garden-dome that is said to have once existed on a hundred worlds simultaneously. surely it can't that hard to find a little blue flower.
This one shot alt-western horror adventure takes place near dodge city, 1876. Magic, Mad Science, Monsters, and more will challenge our heroes as they investigate a feud between warring cattle barons.
D&D 5e adventure from the new campaign book Ghosts of Saltmarsh. The sinister secret of the Saltmarsh has a party of heroes sent by the town authorities to investigate a supposed haunted house along the coast that once was the home of a mad alchemist looking to unlock the secrets of the world. The alchemist hasn't been seen in years, but it is believed that his ghost is around the old mason. People who have gone there before to investigate have never returned, the few that have returned recall a booming and horrible voice telling them to turn back. Are you brave enough to uncover the house's secrets?
This will be a level 1 non-AL adventure aimed at introducing people to D&D 5e and to seasoned players not familiar with the book.
Join RCMP Taskforce: Sisyphus, en route to Gros Morne National Park to assist with a missing person's case amidst a youth festival and a gathering of suspected domestic terrorist groups. As duel members of Omega Red, a top secret government conspiracy, it's your job to cover things up. A Delta Green CoC experience, try not to go insane, get killed or fired from your day job. No rules experience needed.
A corrupted centaur has been sighted near the reclusive village of Jarko’tu’ta. Having traded with a Cormanthor centaur tribe, the villagers are concerned that something terrible has happened to them. Is there still time to save the centaurs or is it already too late?
It’s been a long, arduous trip, but you’re finally here—Baldur’s Gate. You’re not out of peril yet, however, even if you’re leaving the lawless wilds behind you, the streets of the Gate still run red with blood. But you quickly find that arriving at the city wasn’t the biggest challenge at all, now you must convince the city’s rulers to grant asylum to you and those in your charge.
Part One of the Betrayal is in the Blood series of adventures.
A Two-to-Four-Hour Adventure for 1st through 3rd Level Characters.
Ravnica: A city of guilds and questions to be unfolded. After the War of the Spark, all of the guilds have been mobilized in the reconstruction of the guilds and city. The Simic Combine has always prided themselves on creativity and their passion for the "betterment" of life. Recently a Simic experiment has broken containment. It is up to you, an inter-guild union, to try and return it alive.
Bodies continue to pile up, and the Flaming Fist still has nothing but a name. Thankfully, the perpetrator of the murders has slipped up and the Flaming Fist has captured one of their underlings, in turn, has revealed the presence of a cult hideout in the sewers beneath the city. The Flaming Fist has asked that you investigate. Are you up for the task? Part Two of the Betrayal is in the Blood series of adventures. A Two-to-Four-Hour Adventure for 1st through 3rd Level Characters
A corrupted centaur has been sighted near the reclusive village of Jarko’tu’ta. Having traded with a Cormanthor centaur tribe, the villagers are concerned that something terrible has happened to them. Is there still time to save the centaurs or is it already too late?
You wake up in what appears to be a stasis pod. You don't know who you are, where you are or why you're here. Can you remember who you are and why you're here? Can you trust the others here with you?
Follow the Aeon Priest to the Moon to investigate something that has awoken out of time. Friend or foe? Alien or something else...? What new secret will the Moon unravel now as time itself changes on the lunar surface?
Join RCMP Taskforce: Sisyphus, temporarily posted to St.John's as it licks its wounds from yet another pyrrhic victory. As duel members of Omega Red, a top secret government conspiracy, you will be needed for another mission at the strike of a match. A Delta Green CoC experience, try not to go insane, get killed or fired from your day job. No rules experience needed.
Unwise deals. Blaster fights. High adventure among the stars.
Welcome to the world of Scum and Villainy.
Scum and Villainy is a hack of Blades in the Dark where the players are a spaceship crew trying to make ends meet under the iron-fisted rule of the Galactic Hegemony. Work with the members of your crew to thrive despite powerful criminal syndicates, warring noble families, dangerous aliens, and strange mystics. Explore the ruins of lost civilizations for fun and profit. Can your motley crew hold it together long enough to strike it big and insure your fame across the sector?
It’s been a long, arduous trip, but you’re finally here—Baldur’s Gate. You’re not out of peril yet, however, even if you’re leaving the lawless wilds behind you, the streets of the Gate still run red with blood. But you quickly find that arriving at the city wasn’t the biggest challenge at all, now you must convince the city’s rulers to grant asylum to you and those in your charge.
Part One of the Betrayal is in the Blood series of adventures.
A Two-to-Four-Hour Adventure for 1st through 3rd Level Characters.
You bunch of nosy teens found a gothy ticket to a crazy grand-opening party of some morbid-themed chocolate factory that's built on the site of another chocolate factory that burned down decades ago. 'There's no Earthly way of knowing what direction this is going.'
Join RCMP Taskforce: Sisyphus as it regroups in St. John's and prepares to tackle the heart breaking case of a mysterious suicide of the only child of Benoit and Julia Lathan. As duel members of Omega Red, a top secret government conspiracy, you'll separate the normal from cosmic. A Delta Green CoC experience, try not to go insane, get killed or fired from your day job. No rules experience needed.
Zim Von Zeam - of ZVZ Caravans - has spent his life braving the lawless lands of Thar with his caravans. Now, life has gifted him with a new opportunity - establishing a trade route from Melvaunt to nothing less than an Underdark city. Does he have what it takes to deal with the treacherous drow? Zim’s ambition is an adventuring opportunity like no other.
The body of a strange elf is discovered on the shores of Moonsea. Efforts to identify its origin lead to a sea bound expedition to the home of the sea elves.
Meanwhile, an ambitious merchant set upon the deadly task of establishing a trade route to nothing less than an Underdark city. His journey is destined to take him across the subterranean Moondeep Sea aboard a drow ship. Where the two seas meet, adventures begins.
Our most popular title to date. If you missed it at Enbicon 2019, now’s your chance to play!!! Characters are regular people: perhaps ghost hunters; perhaps documentary reporters; or just locals out for a bit of fun. They find themselves exploring an abandoned amusement park, rusty ferris wheel, old rides, empty carni booths. There is definitely something odd about the place, and everyone has some hidden reason for being there. And, of course, there are the clowns….
Create your own character in under 30 minutes, and then complete the adventure. d10-based game system, simple and challenging!
Your mind is software. Program it. Your body is a shell. Change it. Death is a disease. Cure it. Extinction is approaching. Fight it.
Eclipse Phase is s post-apocalyptic game of transhuman horror. Humanity is enhanced and improved, but also battered and bitterly divided. Technology allows the re-shaping of bodies and minds, but also creates opportunities for oppression and puts the capability for mass destruction in the hands of everyone. And other threats lurk in the devastated habitats of the Fall, dangers both familiar and alien. In this harsh setting, the players participate in a cross-faction conspiracy called Firewall that seeks to protect transhumanity from threats both internal and external.
The body of a strange elf is discovered on the shores of Moonsea. Efforts to identify its origin lead to a sea bound expedition to the home of the sea elves. Meanwhile, an ambitious merchant set upon the deadly task of establishing a trade route to nothing less than an Underdark city. His journey is destined to take him across the subterranean Moondeep Sea aboard a drow ship. Where the two seas meet, adventures begins. Tier 2 for 3 - 7 players.
Bodies continue to pile up, and the Flaming Fist still has nothing but a name. Thankfully, the perpetrator of the murders has slipped up and the Flaming Fist has captured one of their underlings, in turn, has revealed the presence of a cult hideout in the sewers beneath the city. The Flaming Fist has asked that you investigate. Are you up for the task? Part Two of the Betrayal is in the Blood series of adventures. A Two-to-Four-Hour Adventure for 1st through 3rd Level Characters.
Deathtrap Dungeon has been the Crusader's dumping ground for the worst criminals the City of Sin, Carthage has to offer. Those that enter, never come out. So when a party of adventurers volunteer to enter the dungeon, it's news!
You don't know how you got here, but you find yourself with a group of complete strangers staring at a long corridor in some dank, forgotten dungeon. You are equipped with gear that isn't familiar. Some of you can sense magical or holy abilities you are positive you did not possessed before. There is a doorway at the end, a blank wall behind you. Perhaps the door leads to an exit? Without waiting, one of the strangers rushes for it. Proceeding hastily, they miss a slightly raised pressure plate on the floor, and after stepping on it, a large chunk of the ceiling comes crashing down, completely squishing them in a horrifying splat. The ceiling block raises itself again, exposing the gory remains of the stranger. Before you can even fully react, you catch movement behind the rest of the group. Seemingly out of nowhere, a figure has appeared, sharing a face with the recently squished stranger, yet wearing different gear. They appear extremely confused. Perhaps death is not so permanent in this place? Nevertheless, you must all work together to find a way out.
Bodies continue to pile up, and the Flaming Fist still has nothing but a name. Thankfully, the perpetrator of the murders has slipped up and the Flaming Fist has captured one of their underlings, in turn, has revealed the presence of a cult hideout in the sewers beneath the city. The Flaming Fist has asked that you investigate. Are you up for the task? Part Two of the Betrayal is in the Blood series of adventures. A Two-to-Four-Hour Adventure for 1st through 3rd Level Characters.
Join RCMP Taskforce: Sisyphus as they discover the meaning of a 9mm retirement package. Former Revenue Canada agent Clyde Baughman has died at age 74 and Omega Red needs his insurance policy to be claimed. As duel members of Omega Red, a top secret government conspiracy, you'll separate the normal from cosmic. A Delta Green CoC experience, try not to go insane, get killed or fired from your day job. No rules experience needed. New players very welcome.
Will you save the bystanders, or take them out? If you're fighting to save the bystanders, are you prepared to pay down your own life? (HeroClix) Whom will you give aide to? Drow, or the Humans that are hunting them?
Zim Von Zeam - of ZVZ Caravans - has spent his life braving the lawless lands of Thar with his caravans. Now, life has gifted him with a new opportunity - establishing a trade route from Melvaunt to nothing less than an Underdark city. Does he have what it takes to deal with the treacherous drow? Zim’s ambition is an adventuring opportunity like no other.
The streets of Baldur’s Gate run red with blood. Old blood. The blood of Hellriders. Someone or something is punishing the children for the sins of the father and it’s time to put it to an end. Who and where is Gharizol? Part Three of the Betrayal is in the Blood series of adventures. A Two to Four-Hour Adventure for Tier 1 Characters.
Ravnica: A city of guilds and questions to be unfolded. After the War of the Spark, all of the guilds have been mobilized in the reconstruction of the guilds and city. After the war the Cult of Rakdos have been getting more brazen with their shows. It’s up to you, an inter-guild unit, to try and figure out what's going on.
Deathtrap Dungeon has been the Crusaders dumping ground for the worst criminals the City of Sin, Carthage has to offer. Those that enter, never come out. So when a party of Adventurers volunteer to enter the dungeon, it's news!
Join RCMP Taskforce: Sisyphus as it regroups in St. John's and prepares to tackle the heart breaking case of a mysterious suicide of the only child of Benoit and Julia Lathan. As duel members of Omega Red, a top secret government conspiracy, you'll separate the normal from cosmic. A Delta Green CoC experience, try not to go insane, get killed or fired from your day job. No rules experience needed.
"What if Sarah Conner, Jack Burton, Michael Knight and Axel Foley teamed up to fight aliens?”
The year is 1984, and the Shadows run the world. The Century Club has been disbanded; the Spirits of yesteryear driven underground—only to rise up alongside new wave heroes to stick it to the man!
Fight the good fight in a gonzo game of underdog heroes set against the forces of oppression everywhere. Join kung fu masters, computer hackers, maverick cops, and more to right wrongs and prevent the darkest Shadows from ending reality as we know it.
Shadow of the Century is a gonzo game of 80s action set in the same world as the original hit RPG Spirit of the Century.
Late August, 1925: A troop of boy scouts have been offered a few days use of an old lodge on a private lake in the Green Mountains of New Hampshire. Unfortunately, the trip doesn't turn out as planned.
The Inclusion Quarters gets dark after 8pm on Saturday night. Join us for adult themed games that explores consent, sexuality and desire. The room will only be open to adults over the age of 18 during this 4-hour period of time.
Saturday October 26, 2019 7:30pm - Sunday October 27, 2019 12:00am PDT
602 INCLUSION QUARTERS
If you missed it at Enbicon 2019, now’s your chance to play!!!
In this adventure the characters are members of an allied invasion force looking to capture the coastal French village of Saint-Vesly as a part of Operation Overlord on June 6th, 1944 (D-day). Once the task force establishes a beachhead the characters will learn they are part of a secret OSS mission…
Create your own character in under 30 minutes, and then complete the adventure. d10-based game system, simple and challenging!
The streets of Baldur’s Gate run red with blood. Old blood. The blood of Hellriders. Someone or something is punishing the children for the sins of the father and it’s time to put it to an end. Who and where is Gharizol? Part Three of the Betrayal is in the Blood series of adventures.
A Two to Four-Hour Adventure for Tier 1 Characters.
Join RCMP Taskforce: Sisyphus as they discover the meaning of a 9mm retirement package. Former Revenue Canada agent Clyde Baughman has died at age 74 and Omega Red needs his insurance policy to be claimed. As duel members of Omega Red, a top secret government conspiracy, you'll separate the normal from cosmic. A Delta Green CoC experience, try not to go insane, get killed or fired from your day job. No rules experience needed. New players very welcome.
What happened to all the realms? Reality has cracked, something broken leaks surreal nightmares into your homeland. Investigate and stop reality from shattering, and discover the truth of your very existence.