A corrupted centaur has been sighted near the reclusive village of Jarko’tu’ta. Having traded with a Cormanthor centaur tribe, the villagers are concerned that something terrible has happened to them. Is there still time to save the centaurs or is it already too late?
It’s been a long, arduous trip, but you’re finally here—Baldur’s Gate. You’re not out of peril yet, however, even if you’re leaving the lawless wilds behind you, the streets of the Gate still run red with blood. But you quickly find that arriving at the city wasn’t the biggest challenge at all, now you must convince the city’s rulers to grant asylum to you and those in your charge.
Part One of the Betrayal is in the Blood series of adventures.
A Two-to-Four-Hour Adventure for 1st through 3rd Level Characters.
Bodies continue to pile up, and the Flaming Fist still has nothing but a name. Thankfully, the perpetrator of the murders has slipped up and the Flaming Fist has captured one of their underlings, in turn, has revealed the presence of a cult hideout in the sewers beneath the city. The Flaming Fist has asked that you investigate. Are you up for the task? Part Two of the Betrayal is in the Blood series of adventures. A Two-to-Four-Hour Adventure for 1st through 3rd Level Characters
A corrupted centaur has been sighted near the reclusive village of Jarko’tu’ta. Having traded with a Cormanthor centaur tribe, the villagers are concerned that something terrible has happened to them. Is there still time to save the centaurs or is it already too late?
It’s been a long, arduous trip, but you’re finally here—Baldur’s Gate. You’re not out of peril yet, however, even if you’re leaving the lawless wilds behind you, the streets of the Gate still run red with blood. But you quickly find that arriving at the city wasn’t the biggest challenge at all, now you must convince the city’s rulers to grant asylum to you and those in your charge.
Part One of the Betrayal is in the Blood series of adventures.
A Two-to-Four-Hour Adventure for 1st through 3rd Level Characters.
Zim Von Zeam - of ZVZ Caravans - has spent his life braving the lawless lands of Thar with his caravans. Now, life has gifted him with a new opportunity - establishing a trade route from Melvaunt to nothing less than an Underdark city. Does he have what it takes to deal with the treacherous drow? Zim’s ambition is an adventuring opportunity like no other.
The body of a strange elf is discovered on the shores of Moonsea. Efforts to identify its origin lead to a sea bound expedition to the home of the sea elves.
Meanwhile, an ambitious merchant set upon the deadly task of establishing a trade route to nothing less than an Underdark city. His journey is destined to take him across the subterranean Moondeep Sea aboard a drow ship. Where the two seas meet, adventures begins.
The body of a strange elf is discovered on the shores of Moonsea. Efforts to identify its origin lead to a sea bound expedition to the home of the sea elves. Meanwhile, an ambitious merchant set upon the deadly task of establishing a trade route to nothing less than an Underdark city. His journey is destined to take him across the subterranean Moondeep Sea aboard a drow ship. Where the two seas meet, adventures begins. Tier 2 for 3 - 7 players.
Bodies continue to pile up, and the Flaming Fist still has nothing but a name. Thankfully, the perpetrator of the murders has slipped up and the Flaming Fist has captured one of their underlings, in turn, has revealed the presence of a cult hideout in the sewers beneath the city. The Flaming Fist has asked that you investigate. Are you up for the task? Part Two of the Betrayal is in the Blood series of adventures. A Two-to-Four-Hour Adventure for 1st through 3rd Level Characters.
Bodies continue to pile up, and the Flaming Fist still has nothing but a name. Thankfully, the perpetrator of the murders has slipped up and the Flaming Fist has captured one of their underlings, in turn, has revealed the presence of a cult hideout in the sewers beneath the city. The Flaming Fist has asked that you investigate. Are you up for the task? Part Two of the Betrayal is in the Blood series of adventures. A Two-to-Four-Hour Adventure for 1st through 3rd Level Characters.
Zim Von Zeam - of ZVZ Caravans - has spent his life braving the lawless lands of Thar with his caravans. Now, life has gifted him with a new opportunity - establishing a trade route from Melvaunt to nothing less than an Underdark city. Does he have what it takes to deal with the treacherous drow? Zim’s ambition is an adventuring opportunity like no other.
The streets of Baldur’s Gate run red with blood. Old blood. The blood of Hellriders. Someone or something is punishing the children for the sins of the father and it’s time to put it to an end. Who and where is Gharizol? Part Three of the Betrayal is in the Blood series of adventures. A Two to Four-Hour Adventure for Tier 1 Characters.
The streets of Baldur’s Gate run red with blood. Old blood. The blood of Hellriders. Someone or something is punishing the children for the sins of the father and it’s time to put it to an end. Who and where is Gharizol? Part Three of the Betrayal is in the Blood series of adventures.
A Two to Four-Hour Adventure for Tier 1 Characters.